06.11.2025
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ZhangLiLi

u4gm ARC Raiders Efficient Mushroom Farming Route

In ARC Raiders, speed isn’t just nice to have – it’s the difference between making it back with loot or getting caught out in the open. Every minute you spend wandering around is another minute for ARC patrols or wildlife to find you. While most resources pop up randomly, there’s one you can count on – Lumina Cap mushrooms. They’re rare, but they always spawn in certain spots. These little glowing caps are key for top-tier medkits and strong stimulants, which can really turn a fight in your favour. After dozens of runs and a lot of trial and error, I’ve nailed down a path that almost always nets four Lumina Caps right after drop. It’s quick, safe, and gives you a head start before the mission even kicks off. If you follow this, you’ll turn resource gathering from a gamble into a sure thing, and that means your squad’s better equipped for whatever’s ahead. You can check out ARC Raiders Items if you want to see exactly how these mushrooms fit into crafting.

The route works best if you drop near the northern woods. It’s built for speed and staying out of sight. Once you know the landmarks and the patrol timings, you’ll be able to do the whole thing in under five minutes. The trick is to keep moving and skip fights unless you absolutely have to. You’re here for the mushrooms, not glory.

Mushroom 1: Rusted Water Tower

As soon as you land, look for the big rusted water tower on the horizon. It’s hard to miss in the northern sector. Head straight towards it, but stick to the trees so you’re not exposed. The first Lumina Cap grows at the base on the west side, tucked in among ferns. Sometimes there’s a lone ARC Scout nearby – easy enough to avoid if you circle wide. Grab the mushroom and turn southeast towards the sunken highway. Don’t hang around here; it’s too open and you’re an easy target.

Mushroom 2: Sunken Highway Overpass

From the tower, go southeast about 200 metres. You’ll hit a collapsed stretch of highway that’s sunk into marshland. Your goal is under the remaining overpass, beside one of the concrete supports. The second Lumina Cap is in the shade, often hidden by thick vines. Watch out – Stalker packs sometimes nest in the nearby culverts. You can hear them before you see them, so listen for that chittering. If they’re around, approach from the north side, drop down, grab the mushroom, and use the broken road as cover while you move on.

Mushroom 3: Forgotten Campsite

Keep heading east, following the dip in the ground. You’re looking for an old campsite – torn orange tent, dead fire pit. This one’s trickier because heavier ARC units often patrol here, sometimes even a Titan Scout. The third Lumina Cap sits right by the fire pit. Use your scanner to check if the patrol’s close. If they are, wait it out. The forest here gives you plenty of hiding spots. Once it’s clear, dash in, grab it, and slip south into the trees before they loop back.

Mushroom 4: Flooded Valley Crevice

From the campsite, head south until you spot two leaning birch trees. They mark a narrow rock passage leading down into a flooded valley. Halfway down, on a damp ledge, you’ll find the fourth Lumina Cap glowing faintly. This spot’s almost never patrolled, so it’s a safe finish to the run. After you’ve got it, you can choose: drop into the valley to hit objectives there, or climb back out and head elsewhere. Either way, with four Lumina Caps in your pack, you’re ready for whatever’s next. And if you want to kit out properly, grabbing cheap ARC Raiders gear can make these early runs even more effective.

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